

I'm still kind of experimenting myself, but the method I'm settling on is using Blender not to output the texture itself but to create heightmaps and lighting passes which I can throw onto any base texture I want. It's more complicated than your average texture creation pipeline, but the possibilities are limitless. What do you use, do you have any pointers about that method?
Pixatool resolution how to#
I've thought about overlaying normals/heightmaps before, I have a whole variety of them sitting in my folder ready to be used, but haven't quite committed to it yet, although I have a pretty good idea of how to do it. Workflow was all over the place with this one, but the result had me very excited. From there I dropped it into Aesprite to pixel-push the edges in order to get it to x tile. I made sure to crop it to a power of 2 and then I took it into Pixatool and did things like: index it to the doom pallet, colour/lighting/sharpness and general destructive effects, and crushed it down to 256x256. This was an initial test, so I would frame and light the existing model, pose the camera and render the image at a high resolution.

: Oh, oops! I forgot to post the GIMP file. The issue with Doom's regular grout is that it is too grid-like, real grout tends to be irregular and thick, because it is what joins the bricks together it's not very easy to explain, but hopefully it'll be easier with this. ² More info on the Doom palette in GIMP here. ¹ Downscale interpolation never blurs, and it'll smooth many potentially distracting straggler pixels that way too From there you can export to PNG, or select all (Ctrl+A), copy (Ctrl+C), and then in Doomworld or Imgur etc, paste as an image buffer (Ctrl+V). Then, merge all layers (Ctrl+M), downscale to 256x256 setting the interpolation to Cubic¹, and set it to be the Doom palette² using Image -> Mode -> Indexed. Grab this file, extract it, and open it in GIMP, then use the bucket fill tool to change the colour of the entire "Colour" layer (within the "Highlights" layer group). To change the highlight colour is simple and easy if you already have GIMP installed. I even have a variant with strong yellow for big daddy Ribbiks~ I also sprinkled some slight highlights, one in bland white (for colored sectors), another in blue, and a few more with other such colours. I used the good old nearest-neighbors trick to add lighting smoothly.

No smoothing or shading, just wanted to see how it looked. Release notes were unavailable when this listing was updated.Took your base and added the standard grout from BIGBRIK2.Save/Load Presets and custom palette if any.Exports Image and Video at 1280×720 max resolution.With Ctrl pressed, on pick color, sets auto next color slot.Create your own 32 color palette (Saved with presets).Set palettes: NES, Gameboy, CPC, C64, Pico8, and DB16.Open files from local/internet or dropping in the app.Dither Blur available for overall dithering.Dither modes: Normal, Additive, XOR, and Source Atop.Bayer Dithering: 2x4x8x for Predefined and Custom pals.Overall Dithering: Checks, Dots, Triangles, and Stripes.Add/Remove RGB values from the overall image.Pixelate image until 12x (Separated Width/Height).Special FX: ASCII-ART, Radial and Hexagonal Pixelation.Basic FX: Contrast, Brightness, Sharpen, Blur, and Gamma.All features supported on Win/Mac/Linux.All effects works with the palette colors limitation.Also PixaTool is able to convert images into ASCII/ANSI art exported in images (.PNG). Pixatool allows you to get 8bit/Pixel style images or videos, optimize your PixelArt or just adding some cool effects.
